Specialized in Modeling, Sculpting, Retopology, UV mapping, PBR Texturing (Hand-Drawn), Lighting, Rigging and Rendering for:
• Game-ready assets and environment props for Unity, Unreal Engine and Godot
• Product visualization (for e-commerce, ads, and branding)
My workflow is based on Blender (Cycles & Eevee), Quixel Mixer ensuring that each model is accurate, lightweight, and visually stunning.
I value clear communication, consistent updates, and delivering results on time and up to professional standards.